Michael Pitt

REVIEW: Ghost in the Shell (2017)

In the near future Major Mira Killian (Scarlet Johansson) is the first of her kind; a human brain inside the perfectly made machine body means she’s cyber-enhanced to be a perfect soldier. When a terrorist known only as Kuze (Michael Pitt) begins to kill important figures in a huge corporate business, Major faces her biggest challenge yet.

Ghost in the Shell is based off a popular manga, which in turn was made into an even more popular anime in the 1990s. I have not seen or read the original source material and I can see this adaptation going one of two ways with the fans of the manga or anime; one, it’s got a tonne of cool references and is very faithful to the source material, or two, it’s not faithful at all and fans don’t like it. As someone who knew nothing about Ghost in the Shell going into the film, I found it to be intriguing on the surface but lacking any real depth or emotional connection. It also felt like the film had a lot of information and world-building to give to the audience which then made it surprisingly slow-paced for a film with so many shoot outs.

The world of Ghost in the Shell is visually stunning one with the high-rise buildings, ginormous and colourful holograms, and futuristic technology. It’s a world where cyber-enhancements are the norm, whether that means you get new eyes, a robotic liver, or new limbs – if you don’t have some form of technology implanted in your body, you’d be the odd one out. With a character like Major, who is so different from humans, even with their technological enhancements, and robots, she doesn’t seem to fit in anywhere. Like the setting, the dilemma of the line between human and artificial intelligence is an interesting one but the film never delivers on its promise to examine that.

There’s a lot of cool action sequences, shoot outs and fights but they all pad out a plot that’s pretty boring. You do not spend enough time with the victims to care about them, nor do you get enough information about the corporate entity they are a part of to see why or how their deaths are important. Neither the mystery nor the overarching plot is interesting meaning the action sequences are just there to look good and rarely add anything to the characters or their motivations.

Ghost in the Shell seems to be trying to be two things. The first is a character study of Major and the world she’s apart of and the second is an action mystery story with bad guys to find and take down. The film gives neither of these elements time to breathe meaning that Major is (excuse the reference) a shell of a character, and the detective side of the story isn’t interesting. The third act is rushed as a lot of things are revealed and then new foes are brought to the forefront, however as there’s been no time dedicated to foster proper emotional connections with the characters, you do not care about what they are going through.

Ghost in the Shell has lots of cool visuals but the one-dimensional characters and a lack of a compelling story, means the finished product is ultimately forgettable. 2/5.

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